3D Character Modelling - 'HIDEOUS' - The Creature

I began the modelling process in the same way as I had learnt modelling the human face at the start of the semester. With this character however, there is no need for a moveable jaw (he doesn't open his mouth, or speak) therefore the topology is a little different. 
I used my turnaround drawing as reference during the modelling process to make sure the model retained the correct proportions. 

 I was told that for now, this character would not require a rig. I just modelled him in a basic pose which could easily be altered if and when the character did need rigging.